Cheat.RegisterCallback("render",function()
for i = 1, EngineClient:GetMaxClients(), 1 do
local entity = EntityList:GetEntity(i)
if(entity ~= nil and entity:EntIndex() ~= EngineClient:GetLocalPlayer() and entity:IsPlayer() and entity:IsAlive() and entity:IsEnemy()) then
local position = Utils.WorldToScreen(entity:GetPropVector("DT_BaseEntity","m_vecOrigin"))
if position:IsValid() then
Renderer:DrawFilledRect(position:x - 1,position:y -1,position.x + 1,position.y + 1,Color(255,255,255,255),0.0)
end
end
end
end)